Combat Engine: Speed-Ordered Showdown
Build object-oriented fighters that trade blows in speed order until one falls. A full mini combat engine, rounds, turns, and all.
What you'll be able to build
Build object-oriented fighters that trade blows in speed order until one falls. A full mini combat engine, rounds, turns, and all. Along the way you pick up real, transferable Lua skills, not just this one project:
- constructor pattern with setmetatable
- instance methods and self
- ordering actors by an attribute (speed)
- while loops with compound conditions
- guarding actions on liveness (mid-round death)
- math.max to clamp displayed values
A course like this one
Yours is built from your own placement, so module count and depth will differ. This map shows what a intermediate-level Lua learner building Combat Engine actually gets.
- Module 1: Values, tables, and output5 lessons
Builds the script for your combat engine.
- Module 2: Tables as data: arrays, records, and lookups5 lessons
Builds the table model workflow for your combat engine.
- Module 3: Control flow and truthiness5 lessons
Builds the function that powers your combat engine.
- Module 4: Functions, varargs, and errors5 lessons
Builds the reusable module for your combat engine.
- Module 5: Metatables, coroutines, and program design5 lessons
Builds the metatable behaviour for your combat engine.
- Module 6: Packaging and release readiness3 lessons
Builds the release package for your combat engine.
How the lessons actually work
Every lesson has you predict what a piece of Lua code will output before you run it, then run it for real in your browser and fix what you got wrong. Each module ends in a challenge gate with hidden tests, so you can't advance until your code actually works. The course closes with a capstone that assembles everything into Combat Engine, and a runnable proof page tied to your own code.
Common questions
How long does the Combat Engine: Speed-Ordered Showdown course take?
about 7 hours, across 6 modules and 28 lessons, at roughly 15 minutes per lesson. Your own course may run shorter or longer, since it's sized to your placement result, not a fixed template.
Do I need experience?
Some. This is an intermediate-tier Lua project, so it assumes you're comfortable with Lua basics and pushes past them.
How much does it cost?
$15 one-time, no subscription. The first module is free, so you can see exactly how the course teaches before you pay for the rest.